Elaborado por el Observatorio de Innovación Educativa del Tecnológico de Monterrey

Martes 1 de Julio de 2014

Contáctanos en observatorio@itesm.mx


The Value of MOOCs to Early Adopter Universities


·         While MOOCs may not yet (and may not ever) be the "game changers" for higher education that some predicted, neither are they disappearing. On the contrary, their numbers continue to grow.

·         The chance to pursue university mission goals through a high-profile development in higher education that simultaneously promotes university image, gives some members of the faculty a much larger audience, and is perceived positively by a public seeking increased connection with an otherwise exclusive university, is an opportunity too good for the early adopters to pass up.

·         The exuberance of 2012 has faded, replaced by the skepticism of 2014, but at the early adopter universities, MOOCs appear poised to play an important role in the higher education picture for at least the next few years, perhaps beyond, with a strong value proposition: supporting the goal of improving on-campus teaching and learning while also promoting the university and its faculty.

·         At the same time, the elite universities connect with the public through educational outreach, demonstrating leadership in an emerging higher education learning technology.


Palabras Clave: MOOC


Games In The Classroom: What the Research Says

Business Insider

·         The promise of game-based learning lies in the premise that the technology provides an efficient and effective tool with which to replace a points-based extrinsic motivation system with a contextualized hands-on learning experience.

·         Some of the most significant research on game-based learning is done by GlassLab, which was established with a significant investment from the Bill & Melinda Gates Foundation in cooperation with the MacArthur Foundation.

·         It's critical that teachers, parents, and administrators understand not only the research, but also the way corporations, foundations, and research organizations are thinking about games and learning.

·         We have a sense of what research says about the general benefits of gaming, so now we'll look at summarizing a bit of the scant research that's specific to the classroom.


Palabras Clave: gamification


It's Not Big Data vs. Teachers - It's Big Data vs. Standardized Tests


·         People often think that big data for education is a new thing. And it's true that using big data the way Knewton does sounds almost like science fiction our engine passively norms content at scale, uses normed content to determine students's conceptual proficiencies to the percentile, and makes granular content recommendations for each student based on the combined anonymized data of all the other students in our network.

·         But there is an older, bricks-and-mortar type of big data for education: standardized tests.

·         To fill its only purpose (and to have a shot at being fair), a standardized test must yield totally consistent scores across administrations.

·         The problem isn't with the tests themselves, or their goals. The problems with major standardized tests are nearly always in how they are used.


Palabras Clave: tecnología educativa


Educational technology isn't leveling the playing field

The Hechinger Report

·         With the spread of educational technology the not-so-small disparities in skills for children of affluence and children of poverty are about to get even larger.

·         This is not a story of the familiar digital divide or a lack of access to technology for poor and minority children. This has to do, rather, with a phenomenon Neuman and Celano observed again and again: granted access to technology, affluent kids and poor kids use tech differently. They select different programs and features, engage in different types of mental activity, and come away with different kinds of knowledge and experience.


Palabras Clave: tecnología educativa


Apple apuesta por iTunes U con nuevos foros y creación de cursos desde iPad


·         Apple actualiza iTunes U, permitiendo a los usuarios crear, editar y publicar contenidos de forma sencilla en iPad.

·         Además también será¡ posible comentar a través de los nuevos foros disponibles por contenido.


Palabras Clave: tecnología educativa


Academics call for guidelines on use of online learners' data

Times Higher Education

·         Guidelines to ensure the ethical use of data gathered from online learners need to be developed, to prevent the misuse of personal information, a group of academics has said.

·         The document states that six principles should inform the collection, storage, distribution and analysis of information gathered from people who engage with online learning resources such as massive open online courses.

·         These include having respect for the rights and dignity of learners and ensuring that digital technologies never erode the relationships that make learning a humane enterprise.


Palabras Clave: privacidad, tecnología educativa.


7 Characteristics of A Digitally Competent Teacher


·         What does being a digitally competent teacher mean? Does it mean using laptops, smartphones, or tablets in your classroom? Does it mean finding new and interesting ways to use those devices along with apps and web tools?  What level of expertise with technology constitutes competent? Or does the concept encompass more than that? Do things like digital citizenship, acceptable use policies, digital footprints, and privacy concerns ring a bell.

·         Just like in real life, being well-rounded is important when you are addressing technology use. Having the ability to say, use an laptop isn't really enough. The handy infographic below explores what it means to be a digitally competent teacher


Palabras Clave: tecnología educativa


Google Tricks and Tips: Image Search Tricks Every Teacher Must Know

Shake Up Learning

·         Betcha didn't know you can search for great images without ever leaving your Google Doc!


Palabras Clave: tecnología educativa


We Could Have Had Doritos Locos Tacos in the '90s

The Atlantic

·         Doritos Loco Taco is  the most successful product launch in Taco Bell history, with more than 100 million units of taco sold in the first 10 weeks, a billion in the first year.

·         Taco Bell would like you to believe that Tacos Locos are the iPhone of Mexican fast food. Locos Tacos are meant to be a case study in technology, in innovation, in strategy.

·         And this morning I received an email that shakes the very foundations of the Doritos Locos innovation story.


Palabras Clave: innovación, tecnología, estrategia de negocios




OBSERVATORIO DE INNOVACIÓN EDUCATIVA | Reporte Semanal para Profesores es elaborado por el Observatorio de Innovación Educativa del Tecnológico de Monterrey con las notas más destacadas sobre los temas de innovación, tecnología y educación. Si está interesado en obtener mayor información sobre alguna nota, favor de enviar un correo a: observatorio@itesm.mx. TECNOLÓGICO DE MONTERREY, 2014.